![]() ![]() ![]() Dropping all graphics settings to low got me under 100 percent, so crashes will probably be less frequent going forward. Once I started playing the game, I saw it was using 102 percent of the Steam Deck's VRAM. Once I got the game installed and waited around 90 minutes for the shaders to compile, I started playing the standalone DLC Left Behind, and the game crashed during the opening cinematics. I don't have a powerful gaming PC, but I do have a Steam Deck and can confirm these issues. Meanwhile, Steam Deck users are reporting that it takes more than an hour for the game to compile shaders on its initial launch - and even once that's done, performance is an issue. ![]() Thousands of reviews on Steam are categorized as "mostly negative" and are filled with mentions of frequent crashes and poor hardware utilization. ![]() The Last of Us Part 1 is available now on PS5 with a PC version in development.I love all things The Last of Us, so it pains me to report that the PC port of The Last of Us Part I, which launched yesterday, is a buggy mess. Whether players are booting up the game for the first time, in the progress of finishing the main story, or in a New Game Plus working towards the platinum trophy, all will benefit from this update. The update improves many features of the game, which is a benefit from The Last of Us Part 1 in-house development by Naughty Dog. Other issues that the update fixes are new game plus weapon upgrade parts that would stop spawning, and The Last of Us accessibility features regarding navigation and the invisibility toggle. Fixes were made to the water splash FX, issues with text and screen readers in the main menu, an issue with the credits that were flipped in the mirror world modifier, and a bug where characters were missing facial expressions in photo mode when viewed from certain angles. Some of the more minor fixes pertaining to the update consist of an optional conversation in Pittsburgh Financial Plaza that would not trigger. This list of major fixes to the game adds to the already impressive list of improvements to The Last of Us Part 1. The descriptions of performance and fidelity mode have also been updated to better reflect what those settings encompass for easier understanding, and an audio mix and lighting issue has been fixed that would occur in the final chapter. RELATED: The Last of Us Part 1 Has Final Fantasy 7 Easter Egg With Cloud and TifaĪccording to the developer website, patch 1.02 is now live and fixes issues surrounding level geometry, photo mode, adjustments to the fidelity mode setting to target 30 fps, as well as removing the requirement for VRR when it comes to unlocked frame rates in fidelity mode. However, with the recent 1.02 update, some problems pertaining to certain glitches have been addressed by Naughty Dog. The update comes with many fixes that should improve the experience for players as they continue their The Last of Us journey.Įven though there were not many bugs to complain about in the remake, there were still a few small ones, such as a The Last of Us Part 1 bug that creates a massive pool of blood below Joel, and a certain puzzle prompt in the University section of the game that was missing and would subsequently force players to adjust accessibility options in order to move past the puzzle. The Last of Us Part 1 update 1.02 is available to download now. ![]()
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